Thursday, June 25, 2015

More Updates

Been quiet for a few months. Doing lots of professional work so personal art has either been alongside that and not show-able or just not happening. Did get this done last night though

Monday, April 6, 2015

More textures for the new project

Also showing the diffuse texture before and after removing some basic lighting. This is a generic rock to be used on the terrain.

Sunday, April 5, 2015

Some river gravel

Surprisingly difficult to make a decent gravel texture. Hard to make by hand, hard to capture from photos. Ended up blending both to get this.

Sunday, March 22, 2015

Forest fire finished!

Finally wrapped up the forest fire. While a breakdown will come in the future, here are some screens and videos!

Thursday, March 5, 2015

Fall Lighting Study 1

Some shots from the same forest, lit and rendered for fall (using the same season tech as before)

Friday, February 6, 2015

DoF Problems

Testing DoF problems with UE4. Their transitions between focal areas are lerps instead of actually scaling the depth of field like UE3. Currently working on a bigger solution, will post more soon.