Wednesday, December 16, 2015
Tuesday, December 8, 2015
Tuesday, October 20, 2015
Wednesday, October 14, 2015
Thursday, October 8, 2015
Tuesday, September 22, 2015
Friday, September 18, 2015
Wednesday, September 16, 2015
Tuesday, September 15, 2015
Tuesday, July 28, 2015
Friday, July 24, 2015
Thursday, July 23, 2015
Monday, July 20, 2015
Wednesday, July 15, 2015
Tuesday, July 14, 2015
Thursday, June 25, 2015
More Updates
Been quiet for a few months. Doing lots of professional work so personal art has either been alongside that and not show-able or just not happening. Did get this done last night though
Monday, April 27, 2015
Friday, April 24, 2015
Tuesday, April 21, 2015
Monday, April 20, 2015
Wednesday, April 15, 2015
Wednesday, April 8, 2015
Tuesday, April 7, 2015
Monday, April 6, 2015
More textures for the new project
Also showing the diffuse texture before and after removing some basic lighting. This is a generic rock to be used on the terrain.
Sunday, April 5, 2015
Some river gravel
Surprisingly difficult to make a decent gravel texture. Hard to make by hand, hard to capture from photos. Ended up blending both to get this.
Thursday, April 2, 2015
Sunday, March 22, 2015
Forest fire finished!
Finally wrapped up the forest fire. While a breakdown will come in the future, here are some screens and videos!
Tuesday, March 17, 2015
Friday, March 13, 2015
Thursday, March 12, 2015
Monday, March 9, 2015
Thursday, March 5, 2015
Sunday, March 1, 2015
Forest Lighting Study: Daytime Finished!
Stoked to show the final renders for my forest lighting study in UE4! I'll be doing a big post about my new directions
Monday, February 23, 2015
Sunday, February 22, 2015
Friday, February 20, 2015
Thursday, February 19, 2015
Monday, February 9, 2015
Friday, February 6, 2015
DoF Problems
Testing DoF problems with UE4. Their transitions between focal areas are lerps instead of actually scaling the depth of field like UE3. Currently working on a bigger solution, will post more soon.
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