Tuesday, July 1, 2014

Ripplin.

Been a while since an update but definitely hard at work. Locking in some final features that have to do with rain on my master shader. Nothing too fancy. Lots of foliage texture work besides that. Below is a fun preview of  Sébastien Lagarde's implimentation of some ripples. For the most part I have what he describes but I had to use some texture optimizing tricks to fit the samples into my master shader but nothing fancy.







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