A WIP gif showing my leaves dissolving away for winter.
Wednesday, July 30, 2014
Monday, July 28, 2014
Working on Ground cover
Really pushing for the right feel for ground cover and meshes, as well as small shrubs. Needs more flowers though.
Sunday, July 27, 2014
Friday, July 18, 2014
Quick tree update
Been working hard on my trees. Iteration has been key over the past week but finally getting results that are close to final quality for the short.
Tuesday, July 15, 2014
WIP foliage shader
Hey folks, a quick beauty shot testing some lighting for my short I am working on. The dynamic GI volumes are fantastic, and the foliage shader and technique I used for the leaf cards is turning out great.
Saturday, July 12, 2014
Wednesday, July 9, 2014
Environment Lookdev
last night I spent some time doing some lookdev for different times of day and various compositions for my short.
Monday, July 7, 2014
Sunday, July 6, 2014
Tuesday, July 1, 2014
Ripplin.
Been a while since an update but definitely hard at work. Locking in some final features that have to do with rain on my master shader. Nothing too fancy. Lots of foliage texture work besides that. Below is a fun preview of Sébastien Lagarde's implimentation of some ripples. For the most part I have what he describes but I had to use some texture optimizing tricks to fit the samples into my master shader but nothing fancy.
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