Wednesday, July 30, 2014

Monday, July 28, 2014

Working on Ground cover

Really pushing for the right feel for ground cover and meshes, as well as small shrubs. Needs more flowers though.


Sunday, July 27, 2014

More Foliage

Another update on my forest. Getting some foliage that is smaller in there


Friday, July 18, 2014

Quick tree update

Been working hard on my trees. Iteration has been key over the past week but finally getting results that are close to final quality for the short.


Tuesday, July 15, 2014

WIP foliage shader

Hey folks, a quick beauty shot testing some lighting for my short I am working on. The dynamic GI volumes are fantastic, and the foliage shader and technique I used for the leaf cards is turning out great.


Wednesday, July 9, 2014

Environment Lookdev

last night I spent some time doing some lookdev for different times of day and various compositions for my short.


Sunday, July 6, 2014

Tuesday, July 1, 2014

Ripplin.

Been a while since an update but definitely hard at work. Locking in some final features that have to do with rain on my master shader. Nothing too fancy. Lots of foliage texture work besides that. Below is a fun preview of  Sébastien Lagarde's implimentation of some ripples. For the most part I have what he describes but I had to use some texture optimizing tricks to fit the samples into my master shader but nothing fancy.